Fatal Bullet or The Clincher Escape from the death game. The quest will change depending on whether or not you met the requirements for receiving ArFA-sys charm. The only difference is your ability to down the boss when it uses the black beam attack. Head to the giant teleporter then fight the boss. The orb flame color determines the attack the. SAO: FATAL BULLET Guitar Rocket Launcher and Photon Sword Pack. Rated 4.5 out of 5 stars. There are 7 reviews 7. SAO: FATAL BULLET SAO Asuna.
Updated 10:49 PM EST Dec 12, 2019
Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your main character and Arfa-Sys support AI.
On that note, I’ve decided to put together this character build and loadout guide featuring the game’s various characters such as Sinon, Bazalt Joe and a certain person dressed in black from head to toe and surrounded by women. That guy’s the worst, you know.
Eventually, I’m planning to update this with information on character relationships and what have you should there be interest. In the meantime, I’m starting out with key information and stats of about half of the characters and updating the list as I get to everyone else.
More SAO: 9 Best Skills in Sword Art Online Fatal Bullet | Technobubble
The information includes each character’s stat point allocation percentage, which shows what share or percentage of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for good measure. I figure that it might be interesting for folks who are curious about each character’s stat distribution and how it figures into that character’s overall build and play style. Who knows? It could provide insight you could use when doing your own custom builds for your main character or Arfa-Sys.
One caveat is that some accessory and weapon names might be different from the English version as this guide is based on the Japanese guidebook and game (I did my best to apply the localized names for skills and other things in this guide). For stuff that I don’t know the official translated names for, I just wrote down my best approximation. Basically, I don’t have all of the clothes, weapons and other items in my localized game yet but I will update them as I get the requisite information. Otherwise, if you know the actual names of some of these items, feel free to let me know in the comments or by emailing me directly and I’ll update them.
First, let’s go over some basic knowledge for stats and classes, which will help you when putting together your builds (I also posted a running list of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:
Stats and classes
There are six key stats that determine your character’s build as well as what role he or she falls under. Here’s a quick rundown for each of them and what they do.
Strength (STR): Determines your total weight capacity for carrying weapons. Also affects the damage you inflict with sword weapons.
Vitality (VIT): Affects your maximum HP and damage reduction rate. Also affects resistance to poison, blaze and stun.
Intelligence (INT): Improves the effect and success rate of your skills. Also improves the duration and recharge time of your gadgets. Increases the effectiveness of your status attacks and ability to suppress enemies.
Agility (AGI): Increases movement speed. Also increases reduction in damage received by a large amount. Improves weapon handling and reload speed as well. Lastly, it increases how fast the Bullet Circle shrinks.
Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Also increases your damage for critical hits and when hitting weak spots. Increases Bullet Circle accuracy as well.
Luck (LUK): Increases item drop rate and the effect of memory chips found on dropped weapons. Also increases your critical hit rate and provides a slight boost in your damage reduction rate. Greatly increases the damage reduction rate for poison and blaze.
A common question is what stats to go for when doing certain builds. Personally, my advice is to improve the stats for the skills and weapons you want or like to use. That being said, here are the stats you want to improve for each class or role as a rule of thumb.
- Assault: STR and AGI
- Destroyer: STR and DEX
- Sniper: STR, AGI and DEX
- Engineer: INT and DEX
- Tank: STR, VIT and AGI
- Support: VIT, INT and LUK
Now here are the builds and loadouts for the game’s various characters. This guide has about half of the characters right now and will continue to add more as it is updated.
Agil
- Class: Tank
- Weapons: Gatling / Launcher
- Clothes: Power Vest M
- Accessory: Earrings
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: A (24 percent)
- INT: B (20 percent)
- AGI: E (6 percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: D
Stats at Level 125
- HP: 6260
- STR: 128
- VIT: 140
- INT: 116
- AGI: 34
- DEX: 93
- LUK: 69
- ATK 1: 374
- ATK 2: 1956
- DEF: 1880
Loadouts
Weapon 1: Big Bear (base to Mk3)
Skill Set 1: A) Taunting Yell 1-3. B) Armor Form 1-3. C) Dash Attack 1 until level 28, then Toxic Gas Blast 1-3. D) Tranquilizer Shot 1-3.
Weapon 2: GL6 Firebringer (base to ++), GL6 Inferno (base to ++)
Skill Set 2: A) Attention Seeker 1-3. B) Power Form 1 until level 33, then Human Fortress 1-3. C) Armor Break Shot until level 47, then Plasma Blast 1-2. D) Shield Matrix 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade
Argo
- Class: Assault / Tank
- Weapons: Handgun / Shotgun
- Clothes: Aviator Suit F
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: B (20 percent)
- INT: E (6 percent)
- AGI: A (24 percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: A
Stats at Level 125
- HP: 5780
- STR: 128
- VIT: 116
- INT: 33
- AGI: 141
- DEX: 92
- LUK: 69
- ATK 1: 568
- ATK 2: 543
- DEF: 2972
Loadouts
Weapon 1: Long Stroke (base to 2++)
Skill Set 1: A) Conceal 1. B) Taunting Yell 1-3. C) Quick Shot 1-3. D) Armor Form 1 until Level 39, then Human Fortress 1-2.
Weapon 2: Honeycomb 87(base to ++), Binen Shutokku-87 (base to ++)
Skill Set 2: A) Tactical Roll 1-3. B) Attention Seeker until Level 28, then Shield Matrix 1-3. C) Speed Form 1-3. D) Enhance Gadget 1-2.
Gadgets: First Aid Kit, Proximity Mine, Frag Grenade
Asuna
- Class: Supporter
- Weapons: Assault Rifle / Handgun
- Clothes: Daybreak Coat F
- Accessory: Headset, Promise Ring
Stat Point Allocation & Grade
- STR: D (11 percent)
- VIT: B (20 percent)
- INT: A (25 percent)
- AGI: C (16 percent)
- DEX: E (6 percent)
- LUK: A (22 percent)
- Defense: B
Stats at Level 125
- HP: 5780
- STR: 67
- VIT: 116
- INT: 141
- AGI: 92
- DEX: 35
- LUK: 129
- ATK 1: 218
- ATK 2: 539
- DEF: 2624
Loadouts
Weapon 1: SPB Rapier (from base to Mk3)
Skill Set 1: A) Starts with Tactical Roll 1 then switches to Gunstinger 1-2. B) HP Recovery Shot 1 until Level 41 then switches to Nanotech Boost 1-2. C) Healing Bullet 1-3. D) Speed Form 1 until Level 32 then switches to Critical Form Bullet 1-3.
Weapon 2: Betelgeuse (from base to 2++)
Skill Set 2: A) Healing Field Shot 1 1-3. B) HP Recovery Shot 1-2 until Level 62 then switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot 1-2.
Gadgets: First Aid Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade
Bazalt Joe
- Class: Assault / Tank
- Weapons: Assault Rifle (Dual) / Handgun
- Clothes: Cold-weather Garment M
- Accessory: Beret
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: A (24 percent)
- INT: E (6 percent)
- AGI: B (20 percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: A
Stats at Level 125
- HP: 6280
- STR: 127
- VIT: 141
- INT: 34
- AGI: 114
- DEX: 91
- LUK: 68
- ATK 1: 226
- ATK 2: 505
- DEF: 2843
Loadouts
Weapon 1: LMG Dushu (base to ++), LMG Puryui (base to ++)
Skill Set 1: A) Sliding Shot 1-3. B) Attention Seeker 1-3. C) Taunting Yell 1-3. D) Human Fortress 1-3.
Weapon 2: Prosti (base to ++), Daverie (base to ++)
Skill Set 2: A) Armor Form 1-3. B) Quick Shot 1-3. C) Power Form 1-3. D) Explosive Shot 1-2.
Gadgets: To be added later
Itsuki
- Class: Engineer
- Weapons: Sniper Rifle / Submachine Gun
- Clothes: Pristine Coat M
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: D (12 percent)
- INT: B (20 percent)
- AGI: C (16 percent)
- DEX: A (26 percent)
- LUK: E (6 percent)
- Defense: D
Stats at Level 125
- HP: 4840
- STR: 130
- VIT: 69
- INT: 115
- AGI: 92
- DEX: 142
- LUK: 35
- ATK 1: 973
- ATK 2: 224
- DEF: 1871
Loadouts
Weapon 1: Dragonfall (base to ++), Dragonbreaker (base to ++)
Skill Set 1: A) Conceal 1-3. B) Enhance Gadget 1-3. C) Eagle-Eye Beacon 1-3. D) Replenish Gadget 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Blazing Blast 1-3. B) Sliding Shot 1-2. C) Omnia Vanitas 1-2. D) Toxic Gas Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Combat Knife
Kirito
- Class: Assault
- Weapons: Sword (Gun & Sword) / Sword
- Clothes: Nocturnal Coat M
- Accessory: Promise Ring
Stat Point Allocation & Grade
- STR: A (24 percent)
- VIT: C (16 percent)
- INT: B (20 percent)
- AGI: A (22 percent)
- DEX: D (12 percent)
- LUK: E (6 percent)
- Defense: B
Stats at Level 125
- HP: 5280
- STR: 141
- VIT: 91
- INT: 115
- AGI: 129
- DEX: 67
- LUK: 34
- ATK 1: 930
- ATK 2: 930
- DEF: 2488
Loadouts
Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 1: A) Sword Barrier 1-3. B) Tactical Roll 1-3. C) Vorpal Strike 1-3. D) Speed Form 1 until Level 40 then replaced by Dual Orbital 1-3.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 2: A) Hyper Awareness. B) Sharp Nail 1-3. C) Omnia Vanitas 1-3. D) Power Form 1 until Level 35 then replaced by Horizontal Square 1-3.
Gadgets: First Aid Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade
Klein
- Class: Tank / Assault
- Weapons: Assault Rifle / Launcher
- Clothes: Soldier’s Jacket M
- Accessory: None
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: A (22 percent)
- INT: D (12 percent)
- AGI: A (24 percent)
- DEX: C (16 percent)
- LUK: E (6 percent)
- Defense: A
Stats at Level 125
- HP: 6020
- STR: 116
- VIT: 128
- INT: 69
- AGI: 140
- DEX: 93
- LUK: 35
- ATK 1: 232
- ATK 2: 4029
- DEF: 2920
Loadouts
Weapon 1: Midou-Type AR (base to Kai ++)
Skill Set 1: A) Sliding Shot 1-3. B) Speed Form 1-3. C) Attention Seeker 1-3. D) Omnia Vanitas 1-3.
Weapon 2: Blast Spear (base to ++), Explosion (base to ++)
Skill Set 2: A) Power Form 1-3. B) Tactical Roll 1-3. C) Taunting Yell 1-3. D) Armor Form 1 until Level 26, then Shield Matrix 1-3.
Gadgets: First Aid Kit, Plasma Grenade, Combat Knife, Frag Grenade
Kureha
- Class: Tank / Assault
- Weapons: Submachine Gun / Launcher
- Clothes: Primary Coat F
- Accessory: Headband
Stat Point Allocation & Grade
- STR: D (11 percent)
- VIT: A (22 percent)
- INT: C (16 percent)
- AGI: A (25 percent)
- DEX: B (20 percent)
- LUK: E (6 percent)
- Defense: A
Stats at Level 125
- HP: 6060
- STR: 67
- VIT: 130
- INT: 91
- AGI: 142
- DEX: 116
- LUK: 33
- ATK 1: 304
- ATK 2: 1934
- DEF: 2952
Loadouts
Weapon 1: Draque L Sirocco (base to ++), Draque L Halmattan (base to ++), Draque L Shamal
Skill Set 1: A) Scatter Wheel 1-2. B) Attention Seeker 1-3. C) Omnia Vanitas 1-3. D) Acrobatic Fire until Level 27, then Trigger Happy 1-3.
Weapon 2: Deneb Kaitos (base to 2++)
Skill Set 2: A) Dash Attack 1-2. B) Tactical Roll 1-3. C) Power Break Shot 1-2. D) Armor Break Shot 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Leafa
- Class: Engineer / Assault
- Weapons: Assault Rifle / Sword
- Clothes: Sylpheed Hunter F
- Accessory: Circlet, Hair Ornament
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: E (6 percent)
- INT: A (22 percent)
- AGI: D (12 percent)
- DEX: A (24 percent)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4120
- STR: 116
- VIT: 33
- INT: 128
- AGI: 67
- DEX: 141
- LUK: 92
- ATK 1: 171
- ATK 2: 887
- DEF: 1512
Loadouts
Weapon 1: Sylph Type A (base to ++), Sylph Type B (base to ++),
Skill Set 1: A) Blazing Blast 1-3. B) Hawk Eye 1-3. C) Healing Bullet 1-3. D) Omnia Vanitas 1-2.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++) Masamune G4
Skill Set 2: A) Power Form 1-3. B) Sharp Nail 1-3. C) Enhance Gadget 1-2. D) Vorpal Strike 1-2.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Lisbeth
- Class: Support / Engineer
- Weapons: Shotgun / Submachine Gun
- Clothes: Smithing Jacket F
- Accessory: Basic Headset / Headband
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: D (12 percent)
- INT: A (24 percent)
- AGI: E (6 percent)
- DEX: A (22 percent)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4820
- STR: 116
- VIT: 68
- INT: 143
- AGI: 34
- DEX: 129
- LUK: 92
- ATK 1: 335
- ATK 2: 224
- DEF: 1395
Loadouts
Weapon 1: Valkyrie (base to ++), Valkyrie Mk2 (base to ++)
Skill Set 1: A) Power Form Shot 1 until Level 22, then Power Field Shot 1-3. B) Armor Form Shot 1 until Level 31, then Guard Field Shot 1-3. C) Explosive Shot 1-3. D) Electrodynamic Stunner 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Power Break Shot 1-3. B) Armor Break Shot 1-3. C) HP Recovery Shot 1-3. D) Toxic Gas Blast 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine
Philia
- Class: Assault
- Weapons: Sniper / Sword
- Clothes: Combat Vest F
- Accessory: None
Stat Point Allocation & Grade
- STR: D (12 percent)
- VIT: E (6 percent)
- INT: C (16 percent)
- AGI: A (22 percent)
- DEX: B (20 percent)
- LUK: A (24 percent)
- Defense: B
Stats at Level 125
- HP: 4140
- STR: 69
- VIT: 34
- INT: 95
- AGI: 132
- DEX: 119
- LUK: 146
- ATK 1: 341
- ATK 2: 718
- DEF: 2516
Loadouts
Weapon 1: Quiet (base to ++), Serene (base to ++)
Skill Set 1: A) Power Form 1 until level 29, then Power Field Shot 1-2. B) Armor Form 1 until Level 43, then Guard Field Shot 1-2. C) Speed Form 1-3. D) Eagle Eye Beacon 1-2.
Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base to ++)
Skill Set 2: A) Conceal 1-2. B) Sharp Nail 1-2. C) Omnia Vanitas 1-3. D) Power Form 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Premiere
- Class: Assault / Engineer
- Weapons: Handgun (Dual) / Shotgun
- Clothes: Scratch Hoodie F
- Accessory: Hair Ornament
Stat Point Allocation & Grade
- STR: E (6 percent)
- VIT: C (16 percent)
- INT: B (20 percent)
- AGI: D (12 percent)
- DEX: A (24 percent)
- LUK: A (22 percent)
- Defense: C
Stats at Level 125
- HP: 5300
- STR: 35
- VIT: 92
- INT: 116
- AGI: 68
- DEX: 143
- LUK: 129
- ATK 1: 338
- ATK 2: 237
- DEF: 2144
Loadouts
Weapon 1: SPB Night Sky (base to Mk3)
Skill Set 1: A) Conceal 1-3. B) Quick Shot 1-2. C) Healing Bullet 1-3. D) Armor Form 1-3.
Weapon 2: Peacock (base to Peacock 3)
Skill Set 2: A) Enhance Gadget 1-3. B) Hawk Eye 1-3. C) Speed Form 1-2. D) Blazing Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Plasma Grenade, Frag Grenade
Rain
- Class: Assault
- Weapons: Submachine Gun (Dual) / Shotgun
- Clothes: Maid Outfit F
- Accessory: Formal Uniform F
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: E (5 percent)
- INT: A (22 percent)
- AGI: A (25 percent)
- DEX: D (12 percent)
- LUK: C (16 percent)
- Defense: B
Stats at Level 125
- HP: 4120
- STR: 118
- VIT: 33
- INT: 132
- AGI: 146
- DEX: 69
- LUK: 93
- ATK 1: 267
- ATK 2: 237
- DEF: 2464
Loadouts
Weapon 1: Spiral Shadow (base to 2++)
Skill Set 1: A) Sliding Shot 1-3. B) Conceal 1-3. C) Sentry Style. D) Scatter Wheel 1-3.
Weapon 2: Peacock (base to Peacock 3)
Skill Set 2: A) Speed Form 1 until level 29, then Gunstinger 1-3. B) Armor Form 1-3. C) Power Form 1 until Level 20, then Power Field Shot 1-3. D) nanotech Boost 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Combat Knife, Plasma Grenade
Silica
- Class: Support / Tank
- Weapons: Submachine Gun / Handgun
- Clothes: Tamer Jacket F
- Accessory: Hair Ornament
Stat Point Allocation & Grade
- STR: E (6 percent)
- VIT: C (16 percent)
- INT: D (12 percent)
- AGI: A (22 percent)
- DEX: B (20 percent)
- LUK: A (24 percent)
- Defense: A
Stats at Level 125
- HP: 5300
- STR: 34
- VIT: 92
- INT: 68
- AGI: 129
- DEX: 117
- LUK: 143
- ATK 1: 220
- ATK 2: 144
- DEF: 2932
Loadouts
- Weapon 1: Sturm KZ (base to Sturm KZ3)
- Skill Set 1: A) Tactical Roll 1-3. B) Healing Bullet 1 until Level 51, then Healing Field Shot 1-2. C) Speed Form 1-3. D) Curing Field Shot.
- Weapon 2: Procyon SL (base to Procyon SL3)
- Skill Set 2: A) Acrobatic Fire 1-3. B) Quick Shot 1-3. C) HP Recovery Shot 1-2 until Level 119, then AED Shot. D) Trigger Happy 1-3.
- Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Combat Knife
Sinon
- Class: Sniper
- Weapons: Sniper Rifle / Handgun
- Clothes: Hawk Eye Suit F
- Accessory: Headphones
Stat Point Allocation & Grade
- STR: A (24 percent)
- VIT: D (12 percent)
- INT: C (16 percent)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: E (6 percent)
- Defense: C
Stats at Level 125
- HP: 4840
- STR: 142
- VIT: 69
- INT: 93
- AGI: 117
- DEX: 130
- LUK: 34
- ATK 1: 2546
- ATK 2: 175
- DEF: 2168
Loadouts
Weapon 1: Sangfroid (base to +), AMR Tiamat (base to Mk2+),
Skill Set 1: A) Hawkeye 1-3. B) Sentry Style. C) Phantom Bullet 1-3. D) Eagle Eye Beacon 1-3.
Weapon 2: Lightning (base to Mk3)
Skill Set 2: A) Health Recovery Bullet 1-3. B) Conceal 1-2. C) Speed Form 1 until Level 27 then switches to Tranquilizer 1-2. D) Curing Field Shot.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Strea
Sao Fatal Bullet Dlc
- Class: Tank
- Weapons: Launcher / Gatling
- Clothes: Flak Suit F
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: A (25 percent)
- INT: E (6 percent)
- AGI: D(11 percent)
- DEX: C (16 percent)
- LUK: B (20 percent)
- Defense: B
Stats at Level 125
- HP: 6420
- STR: 134
- VIT: 148
- INT: 34
- AGI: 69
- DEX: 94
- LUK: 119
- ATK 1: 2232
- ATK 2: 257
- DEF: 2564
Loadouts
Weapon 1: Bunker Comet (base to ++), Meteor Fall (base to ++), Spicule
Skill Set 1: A) Taunting Yell 1-3. B) Tactical Roll 1-2. C) Sentry Style. D) Shield Matrix 1-3.
Weapon 2: Benetnasch (base to Benetnasch 3)
Skill Set 2: A) Armor Form 1-3. B) dash Attack 1-3. C) Power Form 1-3. D) Heat Detonator 1-3.
Gadgets: First Aid Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade
Yuuki
- Class: Assault / Support
- Weapons: Sword / Handgun
- Clothes: Alluring Culottes F
- Accessory: Headband
Stat Point Allocation & Grade
- STR: D (12 percent)
- VIT: E (6 percent)
- INT: A (24 percent)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: C (16 percent)
- Defense: C
Stats at Level 125
- HP: 4140
- STR: 68
- VIT: 34
- INT: 141
- AGI: 116
- DEX: 129
- LUK: 92
- ATK 1: 716
- ATK 2: 359
- DEF: 2108
Loadouts
Upgrade office for mac 2008 to 2011. Weapon 1: Muramasa F9 (base to ++), Kikuichimonji (base to ++)
Skill Set 1: A) Sharp Nail 1-2. B) Conceal 1-3. C) Vorpal Strike 1-3. D) Star Splash 1-3.
Weapon 2: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base to ++), HGBST3 Shigure
Skill Set 2: A) Quick Shot 1-3. B) Power Form Shot 1-3. C) Armor Form Shot 1-3. D) Tactical Roll until Level 41, then Nanotech Boost Shot 1-3.
Gadgets: First Aid Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade
Zeliska
- Class: Support / Engineer
- Weapons: Shotgun / Assault Rifle
- Clothes: Queen’s Dress F
- Accessory: Earrings
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: E (6 percent)
- INT: C (16 percent)
- AGI: A (22 percent)
- DEX: A (24 percent)
- LUK: D (12 percent)
- Defense: C
Stats at Level 125
- HP: 4160
- STR: 113
- VIT: 35
- INT: 91
- AGI: 126
- DEX: 140
- LUK: 69
- ATK 1: 237
- ATK 2: 289
- DEF: 2144
Loadouts
Weapon 1: Peacock (base to Peacock 3)
Skill Set 1: A) Speed Form 1 until level 40, then Gunstinger 1-3. B) Power Form Shot 1-2. C) Armor Form Shot 1-2. D) Enhance Gadget 1-3.
Weapon 2: MG Kalimsky (base to ++), MG Tonfsky (base to ++)
Skill Set 2: A) Hawk Eye 1-3. B) Tranquilizer Shot 1-2. C) Healing Bullet 1-3. D) Sentry Style.
Gadgets: To be added later
Sao Fatal Bullet
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Updated 10:49 PM EST Dec 12, 2019
As if pumping 60+ hours into a huge action-RPG weren't enough, there are multiple endings to worry about in the latest SAO entry, Sword Art Online: Fatal Bullet. Landing on the 'true' ending takes a bit of work, but if you plan ahead, it's not too hard to reach.
Keep in mind that it's entirely possible to miss the true ending if you don't know what to do ahead of time, and oddly enough, going into New Game+ actually makes it harder to get this ending than if you do it on the first go around!
Let's go ahead and dive into the list of Fatal Bullet true ending requirements.
Cheers indeed, we deserve it for reaching the end!
How To Get The Sword Art Online Fatal Bullet True Ending
Make sure to do all of this before going into NG+ mode, as activating New Game+ resets all your character affinities, which means you've essentially got to start all over in working towards the true ending.
It's also best to complete all of these steps before the final section of the SBC Flügel area. You'll know you are about to go too far when you get the option to go into NG+ or choose to rewind time.
If you hit this section, just rewind time back to restart a section, and you can still potentially get any of the endings.
True Ending Requirements
Before reaching the end, you need to hit affection level 4 75% with the new Fatal Bullet characters Afasys, Kureha, Zeliska, Itsuki, and Bazalt Joe.
You also need to get all the original Sword Art Online characters (Kirito, Asuna, Sinon, Premiere, Strea, Philia, Rain, etc.) to at least affection 2. To make sure you have enough time to get this far on the affection levels, you should have most of this done before the quest Mother Claudia.
Next, get the Afasys Amulet/Charm after clearing Kirito Mode (note that there is a point in the game where Kirito mode becomes unavailable, so watch for it and don't pass it without going through this special mode). Once this is done, make sure to watch all the sub event scenes for each character, marked on the map by a green balloon.
Furthermore, make sure you've done all the various side quests (like making outfits) for Agil, Lisbeth, and Asuna.
With all of the proper character affection levels achieved, all event scenes viewed, and the Amulet in hand, now you need to fight the last boss and evade the hyperbeam. Stop the final boss's dark sphere attack and then whittle down the remaining HP.
Why on earth do these kids keep logging into VR MMOs that they know they will get trapped in and have to fight for their lives to escape?
At this point, the quest switches out from Dead All to Fatal Bullet when you equip the nervegear to let you know you are on the path to the true ending. If this doesn't happen, you missed something along the way.
Have any other tips for meeting these true ending requirements easily or before reaching certain points of the game? Let us know in the comments section, and we'll get them added to the guide.
Or Just Skip All That!
Following this guide makes reaching the Sword Art Online: Fatal Bullet true ending fairly simple, but If you don't want to go to all that trouble (particularly if you've already finished the game and went into NG+), you could just watch the true ending below.
Yep, it's cheating, but you've already put enough hours into this game anyway. Enjoy the game's ending sequence!
Need help with any other part of this entry in the long-running RPG franchise? Be sure to check out our other Fatal Bullet guides here: